Wednesday, July 2, 2014

Antivillains, Hero Cycles, and Mythic Algebra



Abstract


While antiheroes and antivillains can be modeled just as parts of a linear scale of qualities, they can also fit into cyclic models showing character growth or decay. One cycle is a developmental progression with an abrupt transition from hero to villain. Another cycle fits a seasonal progression with more gradual transitions. These cycles have similarities to structures of classical hero stories. Section 1 introduces the idea that comic book characters can go through realistic life changes as they develop in character continuity over the years. Section 2 presents a model of the classical hero cycle fitting a life cycle pattern of growth and decay. The growth stage is exemplified by Joseph Campbell's hero formula, while the declining stage is represented by the classical Greek tragic hero stages of hubris, nemesis and collapse. Section 3 uses antiheroes and anti-villains to make a developmental cycle of character growth and decay. Section 4 uses a rearrangement of the positions of antiheroes and anti-villains to make a seasonal cycle with a pattern resembling the gradual changes of spring and fall. The character Ambush Bug is described as fitting this cycle over the course of his appearances, beginning in 1982. Section 5 presents the tools of mythic algebra used to model stories. The algebra consists of sets with six elements, four state functions and three operations. Section 6 uses the algebra to model the life cycle of the character Magneto. His life cycle is portrayed as a variation on the developmental cycle, only using anti-villain stages without antihero stages. Section 7 combines all of the life cycle models into an ultimate model resembling a HeroClix game. This reveals that the antihero and anti-villains stages resemble Campbell's separation stage and the tragic stage of return to normal. The appeal of cyclical stories is discussed and considered independent of any structural determinism.

Introduction

It may seem strange to use comic book superheroes as exemplars of structural storytelling, since their characters can go through arbitrary changes merely to suit the needs of novelty. Each next villain and next crisis has to be sufficiently different from the previous ones to keep the readers buying more comic books, even if most readers outgrow the genre after a few years. Frustrated adolescents indulge in escapist power fantasies, then grow older and really do escape home, no longer needing to daydream, instead pursuing work, romance, and college. So the characters of their daydreams only need to have a few years’ worth of novel situations to adventure in, then stories may recycle for the next generation of readers.

Recycling can take place on a grand scale as well as on the personal scale of a particular story character. Writers may consciously pursue cyclical patterns in storytelling based upon ideas like an alternating 11 year sunspot cycle (Morrison 2012: 332). Reversing polarities of our sun have been matched to reversing attitudes in the pop culture of youth, allegedly accounting for a shift from angry extroversion to more introspection. Or in a more obvious bid to improve sales, superhero comics undergo extensive recycling when their universes are restarted in what is termed a continuity reboot (TV Tropes 2014). Stories begin all over, updated with the most modern trappings.

Nonetheless, writers and companies try to keep some kind of consistent continuity over a character's life, which pleases readers who hang on indefinitely. The changes a character goes through may derive from the need for novelty, but they still reflect on life that the reader can relate to. The most famous example is Spiderman, originally a troubled teen with a smart-aleck attitude when he was in costume. Everyone has personal problems, and so does Spiderman. This is a form of realism.

Another realistic characterization is for superpowered people to go through life changes in the process of growing up. This is easily shown in their personal lives: they may get married, settle down and raise kids. However, it can also appear in the roles they occupy as heroes and villains, or antiheroes and antivillains. These four basic roles can fit into patterns of growth and development, reflecting the stages of ordinary life.

Such patterns can be notated with mythic algebra, possibly revealing real structures that match storytelling to the real cycles of life. Living things generally begin, grow, decline, and end. Is this reflected in character roles? We shall look at two examples – one from DC and one from Marvel – to see that characters can fit into life cycles even though their stories span decades and different writers.

Hero Cycles and Life Cycles

The essential roles of comic book superheroes to focus on are what give them their generic names, being heroes or villains or variations on those, antiheroes or antivillains. Of these four roles, the one most clearly portrayed as a strong societal support is the hero. In classical stories, he saves people or communities. The hero’s social functions have been analyzed from different perspectives, ranging from the historical critique of Lord Raglan (1936) to the psychoanalysis of Otto Rank to the Jungian-pop psychology of Joseph Campbell. Unlike mythic heroes, comic book superheroes usually have limited roles to punish villains instead of changing the world. Nonetheless, superheroes are spoken of as modern mythic heroes. Their creators even go so far as giving them origins as orphans, which fit a classical trope identified by Rank (1909) .

This trend in superhero comics is called 'revisionist myth,' to take 

old stories and recast them with superheroes. One popular plot 

device is to use Joseph Campbell’s mythic hero formula of 

separation-initiation-return (Campbell 1968). That pattern can be 

combined with the tragic Greek hero formula of hamartia-hubris-

nemesis. The two hero formulas fit together to make a complete 

life cycle of growth and decline back to the origin:

                                   Triumph

      Return (p)M/R                           Hamartia, Hubris (p)M/R

Initiation                                                         Nemesis, Collapse

      Separation (p)R/M                     Return to Normalcy (p)R/M
                                    

                                   Begin, End

In the full hero cycle above, there is an essential trace of mythic 

algebra shown in the notations (p)M/R and (p)R/M. Characters (p) 

are mapping between different provinces, whether from the 

mundane, real world to a mythic realm, R/M, or from mythic to 

real, M/R. The state functions M,R have been defined by 

provenance, or location in spacetime (s,t). Section five below will 

present this algebra, while section six will give an application of it.

A good superhero comic example fitting this complete cycle is the graphic novel Wonder Woman: The Hiketeia (Rucka 2002). This story and its hero cycle have been examined using mythic algebra (Griffin 2012). Other examples to fit this full hero cycle include Oedipus, Jason the Argonaut (Wood 2005) and Darth Vader from the Star Wars science fiction movies. As revisionist myth, this life cycle model can be used to develop stories for comic book superheroes and super villains or antiheroes and antivillains. Moreover, some comic book characters exemplify complete life cycles although not intended to as such, but the logical best possibilities for their character development lead in the natural directions of a life cycle model. We shall look at two of these soon.

First we should delineate the possible cycles that can represent a 

realistic life progression or variations on that. The starting model 

would mimic the real life pattern of birth-growth-decline-death, 

but even here two basic models are possible: a seasonal one of 

gradual transitions or one of abrupt change from good to bad. The 

seasonal model of antihero-hero-antivillain-villain is analogous to 

spring-summer-fall-winter. Whereas a progression of antihero-

hero-villain-antivillain is when the hero becomes a villain without 

a period of gradual corruption. Either of these cycles requires the 

character roles of antiheroes and antivillains, which need 

explanation.

A Developmental Cycle: Antiheroes and Antivillains

Superhero comic books have variant characters, antiheroes and 

antivillains, who can fit into a model similar to the hero model. 

These anti-characters are popular (Rorschach, Punisher, 

Catwoman), and are usually thought of as only fitting at one spot 

on a linear spectrum, say based on the concept of good-vs-evil:


Hero______Antihero______Antivillain______Villain

'Anti' does not mean exact opposite as it does when we speak of antimatter versus matter. Rather, it connotes a mixture or contamination of qualities, thus more befitting the meaning of anti as 'against' the usual concept. One could say that an antihero is a hero who doesn't care if he acts like a villain, whereas an antivillain is a villain who doesn't care if he acts like a hero sometimes. And perhaps characters or even real people can stay all their lives in one place on this spectrum. But there can be a life cycle, making the transition from hero to villain, or if a villain becomes a hero. The anti stages are then the less effective versions of their final forms.

For example, a callow youth full of antisocial cynicism has not matured enough to become a full hero yet, so starts out as an antihero. He stays around too long as a hero and ages into a villain. The older he gets, the more decrepit he becomes, reduced in power and regaining some humility before the end. Or one may have a bad start in life and rise to become a full villain, then at the peak of power realize that society will collapse and all will be lost unless he changes to heroism. Declining years are comforted by the return of cynicism and less than sterling behavior. Considering either path, we get a single character model capable of two directions:

                                     Peak


         Hero                                                    Villain

Antihero                                                                Antivillain


                                 Start, End





Possible Permutations: A Seasonal Cycle


What of the other possible orderings of these four types? Starting 

with the hero, two other basic patterns exist when bidirectional 

circular, here laid out linearly:



Hero__________Villain_________Antihero_________Antivillain



Hero__________Antihero_______Villain___________Antivillain



That is, the hero can be directly across the circle from any of the 

other three (the third spot on the line), and the adjacent spots 

would depend on the character path for their sequence order. 

Different life stories would fit these other plot scenarios, but for 

consistency of character development, a model resembling natural 

growth and decay has an elegance to it. The Antihero–Hero–

Antivillain–Villain pattern seems to fit this criterion better than 

most other cycles, just as a seasonal cycle would fit a larger time 

frame, such as Spring–Summer– Fall–Winter:



                          Peak


          Hero                                       Antivillain


    Antihero                                                     Villain


                               Start, End



The DC Comics character Ambush Bug exemplifies this cycle, 

but going in the reverse direction. He started out in 1982 as a 

villain for only one issue. Superman and The Doom Patrol 

defeated him then. In 1983 he made his second appearance, 

getting increasingly wacky as he fought Superman and the Legion 

of Substitute Heroes. At the start of his third story in 1984 he 

decided he wanted to become a good guy. In trying to be a 

superhero, he oppressed the general public. He had instead 

become an ineffective villain, or antivillain, for this one issue. 

Supergirl saved the public from him and the police carried him 

away. In his subsequent appearances he was clearly among the 

good guys if only because he could hang out with them and did no 

harm. In fact he seldom accomplished any good, as he existed to 

be a truly funny character, a crazy perpetual loser. In 2010, he 

joined The Doom Patrol by default since he was now living on 

their island. This could mark the beginning of his true antihero 

status because when he was not helping them he was driving them 

to distraction. Seldom useful, his teleporting abilities were critical 

to saving the team a few times. He now seems permanently 

established as a comic relief character who at any moment could 

spout metanarrative in awareness that he is a comic book 

character.




FIG 1, DC Comics Presents #59, July 1983. 


Rather than going around the cycle again, or even reversing 

course, Ambush Bug has found his place as a funny antihero. 

Next, we must present the tools of notation to analyze these 

character life cycles.


Mythic Algebra


Now to introduce our modeling tools for these cycles. Derived 

from mythology, mythic algebra consists of six set elements 

representing people and their acts, things and their actions, space 

and time. Mappings of these elements occur between sets, which 

can be applied to storytelling. For our purposes, the useful parts 

of the system can be written in this short hierarchical list: 


(p,q,x,y,s,t), M, R, H, V, +, –, →



The complete list has separate levels:

Sets (p,q,x,y,s,t) of elements people p and their actions q, things 

and their actions y, space s and time t.

Set status or state labels such as M for mythic, R for real, H for 

heroic and V for villainous. Labels, if used, indicate the quality of 

the elements in a set. As with the contrast of M and R, the states 

and V are a bipolar pair of opposites. That is, mythic is not 

real, and a hero H(p) is not a villain V(p).

Operations +, –, → of addition, subtraction or just altering 

elements or states by the transformer arrow →.


Other features of mythic algebra can also be illustrated with 

antihero and antivillain cycles. Using subtraction to mean a lack 

of some quality instead of a negative opposite, an antihero can be 

written as –H(p) and an antivillain as –V(p), or in more 

abbreviated forms as –H and –V. In these cycles, a character's 

role status changes, thus the transform arrow → gets used. For 

example, to show an antivillain becoming a regular person, we can 

write –V→(p). Going once around the developmental cycle could 

then be notated as:

–H → H → V → –V

while going once around the seasonal cycle would be notated as:

–H → H → –V → V


Previous publications have made use of this entire notation, but 

we will make limited use of it here just to describe the character 

cycles. To do this, in section seven we shall put all of the cycles 

together by comparing stages at similar places on each cycle. 

Before we do that, we should note that these cycles in their pure 

forms may make the most logical sense but do not have to match 

the life of any particular character. For example, let us examine 

one who could be considered a variation on the developmental 

cycle.


The Magneto Monopole


The Marvel Comics character Magneto's life history will show 

that hero or villain states do not have to pair up next to each other 

in sequence. Magneto exemplifies this as an antivillain. Though 

he is often labeled a villain, here we see him doing a good deed:



 FIG 2, X-Men #4, March 1964. 

The above illustration provides an example to show how mythic algebra notates dramatic scenes. It shows an early Magneto saving Wanda, the future Scarlet Witch, from superstitious villagers. The setting (s,t) is European, presumably in the 1960s. We can distinguish other elements by numbers, so Wanda can be p1 and Magneto p2 while the villagers can be a generic p. The action y in the first scene is that buildings x are burning, so we have (p1,p,x,y,s,t). In the second scene, Magneto has intervened and his action, the only one in the scene, can be the only q element, so the totality is notated as (p2,q,p1,s,t). These two scenes may then be listed in their narrative sequence:

(p1,p,x,y,s,t), (p2,q,p1,s,t).

The notation is flexible, so another way to describe the scene is to declare Magneto an antivillain –V and not bother with provenance (s,t) in the real world. The essential narrative sequence then becomes:

(p1,p,x,y), (–V(p2,q),p1).

Here we see that parentheses may nest. The antivillain state –V is a function using the elements (p2,q). As mentioned, this particular scene is early in Magneto's career, so he is a rising antivillain yet to join the X-Men or become a hero, which would be written in short form as –V→H. In fact, this scene is the first clear example in comics of Magneto acting as an antivillain and not just a villain, which we can perhaps appreciate more if we look at his own developmental life cycle.

The main stages of Magneto's life can be notated as:
 (p)→ –V→H→ –V
From a start as a regular person, he became an antivillain, then switched to become a hero, then resumed his role as antivillain. This is his basic cycle, which has gone full circle a few times and started over again after he would lose his powers:

                                       Hero H

             Antivillain –V                      Antivillain –V


                                    start as (p)


Magneto's attitude resulted from his time spent as a youthful inmate of a Nazi concentration camp during World War Two. He was born a normal youth (p), not yet controlling the force of magnetism, but his mutant powers began to emerge during the war. His experience of social persecution continued postwar as he developed his mutant abilities. As an adult, he fully came into his powers, (p)→ –V, by killing a mob of people who let his first daughter die. That event preceded the saving of the Scarlet Witch, later retconned as his second daughter. He joined with Prof. Charles Xavier and so led a brief career as a do-gooder, –V→ H, but he split from Xavier and became the founder of the Brotherhood of Evil Mutants, H→ –V. His first appearance in comic books was in the X-Men's debut issue in 1963. He was already a villain with grandiose plans to protect mutant humans from persecution, by attacking everyone else. This twisted-yet-noble goal of protection is what makes him an antivillain. Over the course of five decades he has taken on many roles, a complex character who in 1985 became a leader of the X-Men. That is another convenient spot to mark his entering the status of hero, –V→H. By 1989 he had left the X-Men and resumed his grandiose plans to protect mutants, H→ –V.

Forever after he has never been a mere villain, but always been capable of doing something good while pursuing his harsh agenda of protecting mutants from the human race. Even before his 1985 takeover of the X-Men, he was portrayed as their final leader in the 1981 time-travel storyline 'Days of Future Past' (now a major motion picture). In that story, the transformation into a hero, –V→H, is made unambiguous by Magneto appearing in a wheelchair, as if he were now Professor Xavier:



FIG 3, Uncanny X-Men #141, Jan. 1981.

This 1981 hero cycle is really his first go-around in print although not the first in his biography. We should count his earlier time spent as a partner of Professor Xavier as his first hero cycle. It would be so in his biography, but since that was a later retcon it would not be the first print appearance of a cycling into and out of Hero status.

In the next thirty-plus years, Magneto has gone around the cycle more times, and rejoined the X-men more times (Lockheed40 2011). As of this writing, Magneto has once again left the X-Men and resumed mass killing of enemies, H→ –V, in a limited series that never uses the word antivillain but can imply it, entitled Magneto: Not a Hero (Young 2012). At story's end, Magneto tells his fallen twin, Joseph, that he rejects the notion itself of heroes and villains:


FIG 4, Magneto: Not a Hero #4, April 2012. 

Magneto makes his own attractive field. It is no surprise that over five decades, writers have given an important character like Magneto a consistent biography. Given the need for characters to go through interesting changes, the more satisfying results would make some kind of life path that resonates with real people. And real people go through a life cycle of growth and decay, unavoidably physical if not social too. Story characters have the advantage of recycling endlessly. Next, we examine these recombinations.

The Ultimate HeroClix

Combining both the seasonal and developmental cycles with the 

classical hero cycles makes an ultimate cycle in which a character 

can move in either direction any number of times to suit the 

vagaries of storytelling. This ultimate cycle resembles the base of 

a game piece in the HeroClix game, wherein a throw of the dice 

will determine how many positions the clicker moves. As in the 

game, a character's abilities and a player's personality will make 

for boldness or folly of actions, and consequences will result. If a 

player goes too far, there will be no more clicks left and the 

character dies. However, in the game of storytelling, comic book 

characters can usually be reborn for any number of reasons. Here 

is the combined cycle, without its accompanying mythic algebra:




                                       Peak

           Return                                  Hamartia, Hubris

    Hero                                                S.Antivillain or D.Villain


Initiation                                                         Nemesis, Collapse

    Antihero                                           S.Villain or D.Antivillain

           Separation                             Return to Normalcy

                                     Start, End


As represented here, the combination makes one large cycle with single steps in linear sequence, so the cycle events could mix. For example, an antihero could undergo initiation to become a hero. Or the mixing of cycles could also be considered as overlapping, similar types of events. It remains to point out that the Antihero stage is then analogous to the Separation stage of Campbell's hero model, and the seasonal Villain or developmental Antivillain stage is analogous to the Return to Normalcy stage of the Greek tragic hero. It sheds further light on the functions of these roles if we look at the mythic algebra. Let us further abbreviate the notation by omitting the status of a person (p) except to note their travel R/M from real to mythic lands or vice versa. Where they are will be notated after the element (p):



                                      H ↔ V

          (p)M/R                                            (p)M/R

     H                                                               –V or V

(p) → H                                                                 H or V → (p)

    –H                                                                 V or –V

           (p)R/M                                            (p)R/M

                                      Start, End



A compatibility shows up when the cycles are compared:

Separation: (p)R/M, normal person leaves the real world
Antihero also starts as a person in the real world

Initiation: (p) → H, person becomes a Hero
Antihero also becomes a Hero

Peak: H ↔ V , Hero becomes Villain, or vice versa
developmental Hero becomes Villain
seasonal Hero becomes Antivillain

Collapse: H or V → (p), Hero or Villain loses power
seasonal Antivillain ends as Villain
developmental Villain ends as Antivillain

There is one more final compatibility to note. Even though stories of antiheroes and antivillains do not typically involve travel to and from mythic lands, characters may leave or return to normal life from those anti states if, like Magneto, they go full cycle and lose all of their powers. In the mythic Hero cycles, one leaves or returns to a mundane life in the real world. At the end of the hero's story, the main character is lucky if he or she remains alive and well. And this is the end of our story, but for some cautionary remarks on the nature of structural analysis.

Of course a story does not have to fit any traditional structure to be a good story. There can be an aesthetic satisfaction if a story does have a cyclical nature and have an ending resembling its beginning. This has been appreciated at least since Aristotle. He wrote in section 18 of his Poetics, 'In speaking of a tragedy as the same or different, the best test to take is the Plot. Identity exists where the complication and unraveling are the same. Many poets tie the knot well, but unravel it ill. Both parts, however, should always be mastered' (1956: 24). There is also a logical symmetry to cyclical stories which is clearly indicated when one resorts to mythic algebra notation. In spite of the logical and aesthetic appeal of cyclical stories, they may comprise a small minority of the endless variety of tales that people tell. Yet they do have their appeal, and that is the appeal of symmetry, whether in abstract notation or story.

Mythic algebra at least provides a shorthand notation system to describe these symmetric, cyclical stories. No claims of determinism are necessary for such formalism. Perhaps some of these patterns and characters may come from instinctive archetypes, but that notion is unnecessary for the use of mythic algebra, or to enjoy tales of antiheroes and antivillains. The plot conventions of storytelling are not inviolate, as the rich variety of superhero comic books attests.




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