Friday, August 1, 2014

The Doom Patrol: Exemplars of Association in Mythic Algebra


Abstract

Mythic algebra is used to model storytelling using sets, transforms, and addition. Another operation in mythic algebra is association, together with its undoing operation of dissociation. Each member of the original Doom Patrol can exemplify an association trait, to stand for collection, binding, comparison, ordering and linkage.The Chief is a collector. Robotman represents binding, while Negative Man represents the unbinding of dissociation. Beast Boy uses comparison, and Elasti-Girl uses ordering. Mento has family linkages to Beast Boy and Elasti-Girl, and a scene of this provides an example of notating a narrative sequence in mythic algebra.  After a brief comparison to the X-Men, an in-depth  comparison to the Fantastic Four shows that despite their similarities, only the Doom Patrol are association exemplars. Principles of set element exclusions and the modeling of specific qualities further refine the concept of when association exists. This comparison suggests legal uses for mythic algebra in copyright or creators’ rights. Other uses are to help composition, reader appreciation, and scholarly analysis. The paucity of scholarly attention to the Doom Patrol is discussed, leading to speculation on why the team has survived many cancellations and returned, possibly due to the special appeal of modeling so many different types of association.


Introduction: The Mythic Algebra of Comic Books


Mythic algebra is used to model storytelling and other symbolic processes. The contents of the algebra can be listed in a lineup as:


(p,q,x,y,s,t), M, R, M/R, R/M, →, +, –, *,*


where sets (p,q,x,y,s,t) consist of the elements people p, their actions q, things x and their actions y, and spacetime s,t.  Sets may have a state like mythic M, real R, heroic H, or villainous V. Mapping or travel between sets is notated by M/R or R/M, for example, and elements or states may simply change by a transform arrow →. An  article on Wonder Woman  (2012) presented most of the basic operations and made extensive use of mappings and transforms,  M/R, R/M, →.   Set elements also interact by the operations of addition or subtraction +, – which indicate combination or its undoing. An example would be p+x to represent the person Thor holding his hammer, the thing x. If he threw the hammer, it would be an action q or also the subtraction of p–x since the hammer is now gone from the person. There can be more than one way to describe something with the algebra, or to string together sets to make a narrative.


The remaining operation in mythic algebra that has not yet been discussed is association, together with its undoing operation of dissociation, notated in the above lineup as * and –*. This is the more general alternative to addition, in which things are connected but not combined. There are many ways to interpret association, but they can all be considered variations on connection. Previous articles in other journals have made use of association to stand for collection, binding, comparison, ordering and linkage. Each member of the original Doom Patrol can exemplify one of these traits.


We should first note that any supergroup is an association of related members in a single set, such as (p1*p2*p3*p4*p5*p6) for a team with six members. The last image of the Doom Patrol from their final issue in 1968 clearly illustrates this. Having chosen to sacrifice their lives, their last gesture is a team handshake, a physical and emotional connection (fig. 1) .




FIG1 Doom Patrol #121, Sept-Oct 1968.


The Chief


The action of making such a set can be considered one type of association. The founder of the Doom Patrol, Niles Caulder or the Chief, is therefore the perfect representative of the set-collecting type of association. The Chief is a scientist in a wheelchair who recruited each of the original members separately. For some of the members, he did more than recruit them; he also created them from the ruined bodies of normal human beings. We may notate the Chief's operation as (*) to signify that he makes a set of associations.


Robotman


So to our next type of association, the binding together. An ultimate example of this is the character Cliff Steele, also known as Robotman. He was retrieved from a racing car accident, and the Chief transplanted his brain into a robot body. The only living tissue of Cliff is bound inside a metal casing. He is often in danger of being unbound, or having his metal body ruined so that his brain is exposed and dies. Sometimes Cliff will partially unbind himself, such as pulling off a limb to use as a club in a fight. To show his original binding into a metal body, we can write (p*x), where p is the person of Cliff and the thing x is his robot body.


Negative Man


Another good example of binding is Larry Trainor, called Negative Man, but he is an even better example of unbinding, or dissociation. This is the undoing of association. Larry was a test pilot who crashed after encountering strange radiation in the upper atmosphere. His body emits lethal levels of radioactivity, and he is bundled like a mummy in bandages treated with a shielding material created by the Chief. Larry unbinds by sending his energy form, a creature of black lightning, out of his body for a short period of time before it must return. This is such a dramatic action that it was used on the cover of their first issue in 1963 (fig. 2). One way to write Larry's unbinding is as an action q of his negative energy self which is dissociating from p, his physical self: (q–*p). This avoids the issue of how many p selves does Larry have, which was exploited by other writers in later series.


If we assign a negative value to Larry’s energy self, as  –p,  then we can distinguish it from his physical body p. The unbinding can then be written as: ( –p –*p). We might then use the q action to represent the radiation that comes off of Larry’s body and must be shielded: (p,q). As a character, Negative Man follows the law of conservation of energy, in that he is either radiating from his physical body or taking the energy out completely as the flying black lightning. He even has an analog to radioactive half-life since the negative self can only exist apart from the body for one minute. Visually, he goes from being one person to two: (p,q), ( –p –*p), ( –p,p,t) using t to represent the time limit, then the two selves must rebind and merge into the appearance of one, as the transform arrow shows: (–p*p→p).




FIG2 My Greatest Adventure #80, June 1963.


The sequence of Larry’s energy states is then (p,q), (p,–p), (p,q) and the energy conservation law can be stated as if it were from a logic truth table: q or not-p. The energy states switch, so a transform arrow can be used, (q→ –p), or (–p→ q), limited by the time constraint.  The half-life analog could be listed as a sequence of time elements from one to sixty seconds: (t1,...t60), and this sequence can form a threshold in the illustration of Larry’s Negative Man as a cyclical process, going clockwise:


p,–p


–* t1, ..., t60    *


p,q



Beast Boy


To represent the comparison form of association, we may consider Gar Logan, or Beast Boy. He imitates other creatures by shape shifting, and thus may be considered a comparison to them. Beast Boy gained his powers from medical treatments before he was orphaned. The two remaining members of the Doom Patrol became his adopted parents. If we consider animals as things x, then Beast Boy's comparing to them would also be described as (p*x). When he changes into a form resembling them, we may use the transform arrow →, as will be shown in the examples with Mento.


Elasti-Girl


It is a bit of a stretch to claim Rita Farr as an exemplar of the ordering form of association, but she will do for it because that is what she does: stretching. Her team name is Elasti-Girl. On a movie shoot in Africa, she was affected by volcanic gases. She can grow or shrink in size and stretch her limbs out. As such, she becomes bigger or smaller than her normal size by orders of magnitude. The ordering is not of the  common   1st,  2nd,  3rd  ... variety, but of  variations  from the  original size: small, normal, big. One can see that this involves comparison, but unlike Beast Boy's  form of comparison, there is a scale of order for one entity or set element.  Beast Boy compares to any animal, but Elasti-Girl only compares to herself. Her association must be written as (p*p) then, with the same set element p used twice. We see in the above examples that she chose to end her life as a giant, while the first image of her is as a miniature.


Mento


An easier form of association is linkage. Rita's husband is Steve Dayton, the fifth richest man in the world. As the de facto team member Mento, he wears a special helmet that magnifies his thought waves and gives him various powers like telekinesis and creating illusions. He is thus linked to Rita by marriage and mentally with his helmet if he chooses to use it that way. The following panels from 1967 (fig. 3) indicate Steve's linkage to both Rita and Beast Boy. Index numbers can  distinguish p elements, so the family relations can begin with Mento as p1, Rita as p2, and Beast Boy as p3, giving (p1*p2), (p1*p3). If we also assign Robotman as p4, we can then give examples of the different ways a narrative sequence can be described with sets:




FIG3 Doom Patrol #111, May 1967.


In the first panel, Beast Boy does two actions: q1 to raise the statue and q2 to break the board. He has also transformed into a bear, which could be written as p3 → x, and so his actions as an animal are y1 and y2, not q1 and q2. Mento is merely standing in grief while thinking of his adoption of the boy, so the association could be shown with him, (p1*p3). If we put all of this into a single set for one panel, it could be (p1*p3, p3 → x, y1,y2).  If we care about the western reading style of left to right, then we would list Mento after Beast Boy and the set would look like (p3 → x, y1, y2, p1*p3).


In the next panel, Cliff and Rita stop by to say hi on their way out, with Rita calling Steve 'dear.' This justifies noting the family links of the two, with (p2*p1) equivalent to (p1*p2) but preferable since it gives precedence to Rita who is the actual speaker.  Beast Boy stands in the background, now in human form, so he must also be included in the set. We may want to note that he just changed from a bear to human as (x → p3). To include all four characters in one set for the panel then could be (p4, p2*p1, x → p3).


Our narrative sequence for these two panels is then  (p3 → x, y1, y2, p1*p3),(p4, p2*p1, x → p3). Note that we did not use the association symbol * to mention the team membership of p4 Robotman or to describe Beast Boy's powers as (p3*x). If it had been important to the scene or of particular concern to us we could have used * for those purposes. What seemed relevant was the family relations of Mento.


Mento's family links are a common form of association that most characters -- and real people -- have.  Other types of association may not be so common outside of the Doom Patrol. Yet overall, association may be the most widespread operation that mythic algebra models. We model science and business with reduction to addition, but people and their stories are slippery, not so easily nailed down.  Association itself exemplifies that mythic algebra is a formal system that does not require rigid determinism. It can model the constantly shifting plots, settings, and tropes of the stories we tell. Sets can be written in a narrative chain to any length needed, to cover a scene or story to whatever level of detail is assigned to their set elements. This can be a guide to analysis or an aid to creation.  Of course, no one sat down with a laundry list of associations in order to invent the Doom Patrol.  Their slogan of "the world's strangest heroes" provides motivation enough, but just how strange are they?


Similarities to the X-Men


The question of how strange they are involves how unique they are, and thus how similar might they be to other superhero groups, using the association of similarity. While it is true that things may be associated but not similar, or similar but not associated,  this is meant in the context of mutual membership in the same set or grouping. Sometimes things may be both similar and associated together if the context is sharing some quality, another kind of connection. The Doom Patrol has tenuous connections to two other superhero groups, if we look at their origins.


They began in 1963, a few months before the X-Men debuted, and the similarities were uncanny, such as the Chief using a wheelchair like Professor Xavier. Their original writer, Arnold Drake, in fact left the Doom Patrol to write the X-Men for Marvel Comics, yet he stayed with the Doom Patrol until their first cancellation.


Wikipedia states:
‘Some similarities exist between the original Doom Patrol and Marvel Comics' original X-Men Both include misfit superheroes shunned by society and both are led by men of preternatural intelligence confined to wheelchairs. These similarities ultimately led series writer Arnold Drake to argue that the concept of the X-Men must have been based on the Doom Patrol.
Drake stated:

...I’ve become more and more convinced that [Stan Lee] knowingly stole The X-Men from The Doom Patrol. Over the years I learned that an awful lot of writers and artists were working surreptitiously between [Marvel and DC]. Therefore from when I first brought the idea into [DC editor] Murray Boltinoff’s office, it would’ve been easy for someone to walk over and hear that [I was] working on a story about a bunch of reluctant superheroes who are led by a man in a wheelchair. So over the years I began to feel that Stan had more lead time than I realized. He may well have had four, five or even six months.

(X-Men #1 debuted three months after MGA #80; due to publication lag times, Lee could not have known of the Doom Patrol when he scripted the first X-Men story unless he had been told about it in advance of its publication.)’


In mythic algebra notation, we could use the character name initials as set elements to show similarities, thus Niles Caulder, the Chief of the Doom Patrol, is like Charles Xavier, the founder of the X-Men, so (NC*CX) at least for the category of (leader is in wheelchair).


Similarities to the Fantastic Four


Wikipedia goes on to state:
‘However, others have noted that the Doom Patrol shares fundamental similarities with Stan Lee's earlier title, Fantastic Four. The original lineup of both teams included four members, who did not have secret/double identities; each had a headquarters that was a public building in the middle of a major city; each team had one member with stretching powers (Rita Farr of the Doom Patrol, Reed Richards of the Fantastic Four), one member with flame or flame-like powers (Larry Trainor of the DP and Johnny Storm of the FF), a member with brute strength and a freakish body, with bitterness at being trapped in it (Cliff Steele and Ben Grimm) and a member who was invisible or stayed out of the public view (Niles Caulder and Sue Storm). Both teams quarreled amongst themselves, unlike most other teams published by DC/National.’


Again resorting to mythic algebra notation, we consider these individual similarities. Reed Richards and Rita Farr both have stretching powers, so (RR*RF) for (stretching powers).  Larry Trainor and Johnny Storm have flame-like powers, so (LT*JS) for (flame-like powers).  Cliff Steele and Ben Grimm are tormented strong men, so (CS*BG) for (brute strength freaks). Niles Caulder and Sue Storm are both unseen, so (NC*SS) for (not seen).


These similarities were also noted by a fan blogger, reinforcing the Wikipedia analysis:


‘Like the Doom Patrol, the Fantastic Four has a flying character, the Human Torch. Like Negative Man, when his powers are in effect, visually, he's a pure manifestation of his power; Negative Man is pure energy, and Torch looks like pure fire.


Like the Doom Patrol, the Fantastic Four's leader is a brilliant scientist, and its leading lady is, originally, quite shy and ready and willing to follow. Reed Richards is Mr. Fantastic, the world's most intelligent man, and he stretches, just like Elasti-Girl. Visually speaking, in an action scene, Niles Caulder is missing from the battle, much like the Invisible Girl, Susan Storm, can be said to be "missing" from the scene since she's, you know, invisible.


And most telling of all, like the Doom Patrol, the Fantastic Four have an orange powerhouse who can in absolutely no way even pass for human, and all he wants is to be human. Like Robotman, the Thing is gruff but really likable (the Thing is actually lovable).’ (Tano 2010)


We can add some more mythic algebra similarities based on those observations. Larry Trainor and Johnny Storm have flying-energy powers, so (LT*JS) for (flying energy).  Reed Richards is also like Niles Caulder for  (team leader is brilliant scientist), so (RR*NC).  Sue Storm and Rita Farr are both shy followers, so (SS*RF) for (shy leading ladies).


A third commentary on the similarities occurs in the TV Tropes article on the Doom Patrol, in its listing of tropes the team used:


Follow the Leader: At one time the Patrol acted as a school... for young mutants. The two groups debuted within months of each other, however, not nearly long enough for one to be based on the other. That being said, there are also some very clear parallels between the original Doom Patrol and the Fantastic Four, who came first by a much wider margin.


Four Temperament Ensemble: The original team is one of these.’


In the TV Tropes article on the ‘Four Temperament Ensemble,’ the ‘Comic Books’ section lists both groups, as the first and second examples of the trope:
Fantastic Four: Johnny (sanguine), Ben (choleric), Reed (melancholic), and Sue (phlegmatic). Franklin (leukine). Although the first two are more obvious than the latter, and even the first two are more complex characters. Johnny has behaved cholerically on occasion (e. g. in the early issue where he left the team because he felt unappreciated) and Ben is often melancholy and introvert, e. g. going to a bar to try and drown his sorrows (after all, you could say that usually he wants to be left alone and then Johnny plays a prank on him). Also note that the Fantastic Four are also a four-elements example in a way that does not align with the descriptions above: Johnny is Fire, Ben is Earth, Sue is Air, and Reed is Water.


Doom Patrol: The Chief (choleric), Elasti-Girl (melancholic), Negative Man (phlegmatic), and Robotman (sanguine). Alternatively, in the second incarnation: Celsius (choleric), Negative Woman (melancholic), and Tempest (phlegmatic).’


From these ancient personality types, we have the following similarities: Johnny Storm and  Robotman, Cliff Steele, are sanguine, so (JS*CS) for (sanguine). Ben Grimm and  Niles Caulder, The Chief, are choleric, so (BG*NC) for (choleric).  Reed Richards and Rita Farr, Elasti-Girl, are  melancholic, so (RR*RF) for (melancholic).  Sue Storm and Negative Man, Larry Trainor, are  phlegmatic, so (SS*LT) for (phlegmatic).


From three different commentators, we have acquired quite a list of character similarities: (NC*CX), (RR*RF) for two different aspects, (LT*JS), (CS*BG), (NC*SS), (RR*NC), (SS*RF), (JS*CS), (BG*NC), and (SS*LT).


Set Exclusion Principles


All of the previously noted team similarities constitute forms of association depending on their qualitative criteria. Characters may be associated with a quality, or different teams may be associated with each other because they share a quality. This raises the question of how much association can coexist between sets and among elements in the same set. One might assume that there is no limit to how much, especially since we are dealing with fictional characters in made-up stories. Not even the sky’s the limit when dealing with superheroes.


For example, consider two of the above-noted team similarities between three people: Reed Richards of the Fantastic Four has stretching powers like Rita Farr, Elasti-Girl of the Doom Patrol. Using their name initials, then (RR*RF) for the set category (stretching powers). If the  set category is (team leader is brilliant scientist), then Richards is like Niles Caulder, the Chief of the Doom Patrol, so (RR*NC). However, no single character in the Doom Patrol is both stretching and a brilliant scientist like in the Fantastic Four, but there could have been if any writer had so chosen. Niles and Rita are associated in the same group, so we can say (NC*RF), but not based upon any shared powers. We cannot say (RR*NC*RF*RR) based upon either shared powers or team membership alone. We would have to be at a broad level category like (Earth humans) or (superheroes) to finally include all three in the same set.
While this illustrates a property of mythic algebra and thus symbolic processes, it does not necessarily lead to more exemplars of association.
Qualities Versus Exemplars


The natural question arises, since the Doom Patrol are so similar to the Fantastic Four, and the Doom Patrol are exemplars of association, are the Fantastic Four also such exemplars? The answer is no, which we can now demonstrate.


Can the Fantastic Four be fit into the same categories of association? Let us compare each team member to their Doom Patrol analog’s type of association.While Ben is trapped in an orange body, he is not bound in it. His body is transformed into a rock-man. When Johnny yells “Flame on!” he is not unbinding but rather transforming his own body into a flame-man. Reed does not grow or shrink in size on an orderly scale of measure. His body has been transformed into a stretchable rubber-man,. like the classic DC character Plastic Man. Sue’s body has also been transformed to enable invisibility. We see that all four members of the team make use of the mythic algebra transform arrow →.  They have also been uniquely transformed, unlike Beast Boy’s ability to transform into any animal.


The Fantastic Four and the Doom Patrol do share some associations, but the same ones that any teams share. As founders of their groups, Reed and The Chief both are collectors. Any team should have romantic links, so Reed and Sue are married, as are Mento and Rita. Aside from these common traits, there are many more shared qualities than association types.


Moreover, there is a difference between the forms of shared qualities between the teams. As the TV Tropes article highlights, the essence of the Fantastic Four is their modeling the elements of earth, air, fire, and water. The Doom Patrol characters do not model these elements. Negative Man’s energy is not fire. Elasti-Girl’s only connection with water is her emerging from an African river upon her origin. She seldom is elastic, instead just growing or shrinking proportionately in size. Robotman is all metal, not made of rocks. The Chief does not move through the air invisibly. So while the two teams have similar qualities, they do not model the same things.


We have now seen that one team, the Fantastic Four, models classic elements while the other team, the Doom Patrol, exemplifies types of association. Yet both teams share qualities as they represent such different things. This is an example of teams being similar but not otherwise associated. If we want exemplars of association, we must look to the Doom Patrol!


Conclusion


This comparison of teams brings up another possible use for mythic algebra: as a legal tool for copyright cases or cases involving creators’ rights. What if Marvel had decided to sue DC to stop the Doom Patrol, in the same way DC sued Fawcett to put Captain Marvel out of business? Mythic algebra notation can help clarify how much similarity exists versus the more important differing qualities. Or in a creator’s rights case, the notation may show generic traits, such as a hero cycle, versus unique qualities of a character that might otherwise just be listed in a legal brief. So there are now three possible uses for mythic algebra: legal tool, guide for creators, or to enhance the appreciation of readers and scholars.


The Doom Patrol has received little academic interest, most of it focusing on Grant Morrison's tenure as a writer from 1989 to 1992 (Shaviro 1997). While this was a high point for the team's popularity and profundity, they have had loyal cult followings through all of their incarnations. Why were they canceled, and why have all subsequent relaunchings not lasted?


One critic notes that a strong appeal of the original team was that they were outsider freaks who were only tolerated by the public long enough to do a good deed. They retired to their brownstone building after missions and avoided public contact. This resembled the early X-Men milieu. When this story angle changed, sales could never sustain publication. Indeed, their linkage with Mento and Beast Boy, never official team members, is cited as part of what decreased their appeal (Benson 2010). Mento, Rita, and Gar provided a nuclear family and an outpost in the mundane world, not an interesting hideaway.


Yet something interesting about the Doom Patrol persisted, and new versions of the group were tried over the ensuing decades, each lasting a few brief years. To say that the team is interesting because of its unusual characters does not distinguish it from any other superhero group. So perhaps part of its special interest lies in the variety of associations it exemplifies.


References

Benson, C. (2010), 'Deck Log Entry # 108 Death in the Silver Age: the Doom Patrol, R. I. P. (Part Two)', Captain Comics. http://captaincomics.ning.com/profiles/blogs/deck-log-entry-108-death-in/. Accessed 26 June 2014.

‘Comic Book: Doom Patrol’, Television Tropes and Idioms. http://tvtropes.org/pmwiki/pmwiki.php/ComicBook/DoomPatrol?from=Main.DoomPatrol. Accessed 26 June 2014.

‘Doom Patrol’, Wikipedia. http://en.wikipedia.org/wiki/Doom_Patrol. Accessed 26 June 2014.



Drake, A. and Premiani, B. (2009), Showcase Presents the Doom Patrol, Vol. 1. New York, NY: DC Comics.


Drake, A. and Premiani, B. (2010), Showcase Presents the Doom Patrol, Vol. 2. New York, NY: DC Comics.

‘Four Temperament Ensemble: Comic Books’  Television Tropes and Idioms. http://tvtropes.org/pmwiki/pmwiki.php/FourTemperamentEnsemble/ComicBooks. Accessed 26 June 2014.



Griffin, M. (2012), 'Wonder Woman: Hero Cycles and Mythic Algebra', The Comics Grid. http://www.comicsgrid.com/2012/08/wonder-woman-mythic-algebra/. Accessed 26 June 2014.


Shaviro, S. (1997), Doom Patrols: A Theoretical Fiction about Postmodernism. New York, NY: Serpents Tail. http://www.shaviro.com/Doom/index.html. Accessed 26 June 2014.

Tano, D. (2010), ‘The Doom Patrol May Have Been a Rip-Off After All’, The Comics Cube. http://www.comicscube.com/2010/11/doom-patrol-may-have-been-rip-off-after.html. Accessed 26 June 2014.



Thursday, July 3, 2014

This month's post is  the second of my comic book trilogy, and I believe the first academic paper ever on comic book antivillains. It has not been published before. A central idea here is that the urge to make a consistent life story for a character can persist over decades of different writers and even rebootings of the story.

Wednesday, July 2, 2014

Antivillains, Hero Cycles, and Mythic Algebra



Abstract


While antiheroes and antivillains can be modeled just as parts of a linear scale of qualities, they can also fit into cyclic models showing character growth or decay. One cycle is a developmental progression with an abrupt transition from hero to villain. Another cycle fits a seasonal progression with more gradual transitions. These cycles have similarities to structures of classical hero stories. Section 1 introduces the idea that comic book characters can go through realistic life changes as they develop in character continuity over the years. Section 2 presents a model of the classical hero cycle fitting a life cycle pattern of growth and decay. The growth stage is exemplified by Joseph Campbell's hero formula, while the declining stage is represented by the classical Greek tragic hero stages of hubris, nemesis and collapse. Section 3 uses antiheroes and anti-villains to make a developmental cycle of character growth and decay. Section 4 uses a rearrangement of the positions of antiheroes and anti-villains to make a seasonal cycle with a pattern resembling the gradual changes of spring and fall. The character Ambush Bug is described as fitting this cycle over the course of his appearances, beginning in 1982. Section 5 presents the tools of mythic algebra used to model stories. The algebra consists of sets with six elements, four state functions and three operations. Section 6 uses the algebra to model the life cycle of the character Magneto. His life cycle is portrayed as a variation on the developmental cycle, only using anti-villain stages without antihero stages. Section 7 combines all of the life cycle models into an ultimate model resembling a HeroClix game. This reveals that the antihero and anti-villains stages resemble Campbell's separation stage and the tragic stage of return to normal. The appeal of cyclical stories is discussed and considered independent of any structural determinism.

Introduction

It may seem strange to use comic book superheroes as exemplars of structural storytelling, since their characters can go through arbitrary changes merely to suit the needs of novelty. Each next villain and next crisis has to be sufficiently different from the previous ones to keep the readers buying more comic books, even if most readers outgrow the genre after a few years. Frustrated adolescents indulge in escapist power fantasies, then grow older and really do escape home, no longer needing to daydream, instead pursuing work, romance, and college. So the characters of their daydreams only need to have a few years’ worth of novel situations to adventure in, then stories may recycle for the next generation of readers.

Recycling can take place on a grand scale as well as on the personal scale of a particular story character. Writers may consciously pursue cyclical patterns in storytelling based upon ideas like an alternating 11 year sunspot cycle (Morrison 2012: 332). Reversing polarities of our sun have been matched to reversing attitudes in the pop culture of youth, allegedly accounting for a shift from angry extroversion to more introspection. Or in a more obvious bid to improve sales, superhero comics undergo extensive recycling when their universes are restarted in what is termed a continuity reboot (TV Tropes 2014). Stories begin all over, updated with the most modern trappings.

Nonetheless, writers and companies try to keep some kind of consistent continuity over a character's life, which pleases readers who hang on indefinitely. The changes a character goes through may derive from the need for novelty, but they still reflect on life that the reader can relate to. The most famous example is Spiderman, originally a troubled teen with a smart-aleck attitude when he was in costume. Everyone has personal problems, and so does Spiderman. This is a form of realism.

Another realistic characterization is for superpowered people to go through life changes in the process of growing up. This is easily shown in their personal lives: they may get married, settle down and raise kids. However, it can also appear in the roles they occupy as heroes and villains, or antiheroes and antivillains. These four basic roles can fit into patterns of growth and development, reflecting the stages of ordinary life.

Such patterns can be notated with mythic algebra, possibly revealing real structures that match storytelling to the real cycles of life. Living things generally begin, grow, decline, and end. Is this reflected in character roles? We shall look at two examples – one from DC and one from Marvel – to see that characters can fit into life cycles even though their stories span decades and different writers.

Hero Cycles and Life Cycles

The essential roles of comic book superheroes to focus on are what give them their generic names, being heroes or villains or variations on those, antiheroes or antivillains. Of these four roles, the one most clearly portrayed as a strong societal support is the hero. In classical stories, he saves people or communities. The hero’s social functions have been analyzed from different perspectives, ranging from the historical critique of Lord Raglan (1936) to the psychoanalysis of Otto Rank to the Jungian-pop psychology of Joseph Campbell. Unlike mythic heroes, comic book superheroes usually have limited roles to punish villains instead of changing the world. Nonetheless, superheroes are spoken of as modern mythic heroes. Their creators even go so far as giving them origins as orphans, which fit a classical trope identified by Rank (1909) .

This trend in superhero comics is called 'revisionist myth,' to take 

old stories and recast them with superheroes. One popular plot 

device is to use Joseph Campbell’s mythic hero formula of 

separation-initiation-return (Campbell 1968). That pattern can be 

combined with the tragic Greek hero formula of hamartia-hubris-

nemesis. The two hero formulas fit together to make a complete 

life cycle of growth and decline back to the origin:

                                   Triumph

      Return (p)M/R                           Hamartia, Hubris (p)M/R

Initiation                                                         Nemesis, Collapse

      Separation (p)R/M                     Return to Normalcy (p)R/M
                                    

                                   Begin, End

In the full hero cycle above, there is an essential trace of mythic 

algebra shown in the notations (p)M/R and (p)R/M. Characters (p) 

are mapping between different provinces, whether from the 

mundane, real world to a mythic realm, R/M, or from mythic to 

real, M/R. The state functions M,R have been defined by 

provenance, or location in spacetime (s,t). Section five below will 

present this algebra, while section six will give an application of it.

A good superhero comic example fitting this complete cycle is the graphic novel Wonder Woman: The Hiketeia (Rucka 2002). This story and its hero cycle have been examined using mythic algebra (Griffin 2012). Other examples to fit this full hero cycle include Oedipus, Jason the Argonaut (Wood 2005) and Darth Vader from the Star Wars science fiction movies. As revisionist myth, this life cycle model can be used to develop stories for comic book superheroes and super villains or antiheroes and antivillains. Moreover, some comic book characters exemplify complete life cycles although not intended to as such, but the logical best possibilities for their character development lead in the natural directions of a life cycle model. We shall look at two of these soon.

First we should delineate the possible cycles that can represent a 

realistic life progression or variations on that. The starting model 

would mimic the real life pattern of birth-growth-decline-death, 

but even here two basic models are possible: a seasonal one of 

gradual transitions or one of abrupt change from good to bad. The 

seasonal model of antihero-hero-antivillain-villain is analogous to 

spring-summer-fall-winter. Whereas a progression of antihero-

hero-villain-antivillain is when the hero becomes a villain without 

a period of gradual corruption. Either of these cycles requires the 

character roles of antiheroes and antivillains, which need 

explanation.

A Developmental Cycle: Antiheroes and Antivillains

Superhero comic books have variant characters, antiheroes and 

antivillains, who can fit into a model similar to the hero model. 

These anti-characters are popular (Rorschach, Punisher, 

Catwoman), and are usually thought of as only fitting at one spot 

on a linear spectrum, say based on the concept of good-vs-evil:


Hero______Antihero______Antivillain______Villain

'Anti' does not mean exact opposite as it does when we speak of antimatter versus matter. Rather, it connotes a mixture or contamination of qualities, thus more befitting the meaning of anti as 'against' the usual concept. One could say that an antihero is a hero who doesn't care if he acts like a villain, whereas an antivillain is a villain who doesn't care if he acts like a hero sometimes. And perhaps characters or even real people can stay all their lives in one place on this spectrum. But there can be a life cycle, making the transition from hero to villain, or if a villain becomes a hero. The anti stages are then the less effective versions of their final forms.

For example, a callow youth full of antisocial cynicism has not matured enough to become a full hero yet, so starts out as an antihero. He stays around too long as a hero and ages into a villain. The older he gets, the more decrepit he becomes, reduced in power and regaining some humility before the end. Or one may have a bad start in life and rise to become a full villain, then at the peak of power realize that society will collapse and all will be lost unless he changes to heroism. Declining years are comforted by the return of cynicism and less than sterling behavior. Considering either path, we get a single character model capable of two directions:

                                     Peak


         Hero                                                    Villain

Antihero                                                                Antivillain


                                 Start, End





Possible Permutations: A Seasonal Cycle


What of the other possible orderings of these four types? Starting 

with the hero, two other basic patterns exist when bidirectional 

circular, here laid out linearly:



Hero__________Villain_________Antihero_________Antivillain



Hero__________Antihero_______Villain___________Antivillain



That is, the hero can be directly across the circle from any of the 

other three (the third spot on the line), and the adjacent spots 

would depend on the character path for their sequence order. 

Different life stories would fit these other plot scenarios, but for 

consistency of character development, a model resembling natural 

growth and decay has an elegance to it. The Antihero–Hero–

Antivillain–Villain pattern seems to fit this criterion better than 

most other cycles, just as a seasonal cycle would fit a larger time 

frame, such as Spring–Summer– Fall–Winter:



                          Peak


          Hero                                       Antivillain


    Antihero                                                     Villain


                               Start, End



The DC Comics character Ambush Bug exemplifies this cycle, 

but going in the reverse direction. He started out in 1982 as a 

villain for only one issue. Superman and The Doom Patrol 

defeated him then. In 1983 he made his second appearance, 

getting increasingly wacky as he fought Superman and the Legion 

of Substitute Heroes. At the start of his third story in 1984 he 

decided he wanted to become a good guy. In trying to be a 

superhero, he oppressed the general public. He had instead 

become an ineffective villain, or antivillain, for this one issue. 

Supergirl saved the public from him and the police carried him 

away. In his subsequent appearances he was clearly among the 

good guys if only because he could hang out with them and did no 

harm. In fact he seldom accomplished any good, as he existed to 

be a truly funny character, a crazy perpetual loser. In 2010, he 

joined The Doom Patrol by default since he was now living on 

their island. This could mark the beginning of his true antihero 

status because when he was not helping them he was driving them 

to distraction. Seldom useful, his teleporting abilities were critical 

to saving the team a few times. He now seems permanently 

established as a comic relief character who at any moment could 

spout metanarrative in awareness that he is a comic book 

character.




FIG 1, DC Comics Presents #59, July 1983. 


Rather than going around the cycle again, or even reversing 

course, Ambush Bug has found his place as a funny antihero. 

Next, we must present the tools of notation to analyze these 

character life cycles.


Mythic Algebra


Now to introduce our modeling tools for these cycles. Derived 

from mythology, mythic algebra consists of six set elements 

representing people and their acts, things and their actions, space 

and time. Mappings of these elements occur between sets, which 

can be applied to storytelling. For our purposes, the useful parts 

of the system can be written in this short hierarchical list: 


(p,q,x,y,s,t), M, R, H, V, +, –, →



The complete list has separate levels:

Sets (p,q,x,y,s,t) of elements people p and their actions q, things 

and their actions y, space s and time t.

Set status or state labels such as M for mythic, R for real, H for 

heroic and V for villainous. Labels, if used, indicate the quality of 

the elements in a set. As with the contrast of M and R, the states 

and V are a bipolar pair of opposites. That is, mythic is not 

real, and a hero H(p) is not a villain V(p).

Operations +, –, → of addition, subtraction or just altering 

elements or states by the transformer arrow →.


Other features of mythic algebra can also be illustrated with 

antihero and antivillain cycles. Using subtraction to mean a lack 

of some quality instead of a negative opposite, an antihero can be 

written as –H(p) and an antivillain as –V(p), or in more 

abbreviated forms as –H and –V. In these cycles, a character's 

role status changes, thus the transform arrow → gets used. For 

example, to show an antivillain becoming a regular person, we can 

write –V→(p). Going once around the developmental cycle could 

then be notated as:

–H → H → V → –V

while going once around the seasonal cycle would be notated as:

–H → H → –V → V


Previous publications have made use of this entire notation, but 

we will make limited use of it here just to describe the character 

cycles. To do this, in section seven we shall put all of the cycles 

together by comparing stages at similar places on each cycle. 

Before we do that, we should note that these cycles in their pure 

forms may make the most logical sense but do not have to match 

the life of any particular character. For example, let us examine 

one who could be considered a variation on the developmental 

cycle.


The Magneto Monopole


The Marvel Comics character Magneto's life history will show 

that hero or villain states do not have to pair up next to each other 

in sequence. Magneto exemplifies this as an antivillain. Though 

he is often labeled a villain, here we see him doing a good deed:



 FIG 2, X-Men #4, March 1964. 

The above illustration provides an example to show how mythic algebra notates dramatic scenes. It shows an early Magneto saving Wanda, the future Scarlet Witch, from superstitious villagers. The setting (s,t) is European, presumably in the 1960s. We can distinguish other elements by numbers, so Wanda can be p1 and Magneto p2 while the villagers can be a generic p. The action y in the first scene is that buildings x are burning, so we have (p1,p,x,y,s,t). In the second scene, Magneto has intervened and his action, the only one in the scene, can be the only q element, so the totality is notated as (p2,q,p1,s,t). These two scenes may then be listed in their narrative sequence:

(p1,p,x,y,s,t), (p2,q,p1,s,t).

The notation is flexible, so another way to describe the scene is to declare Magneto an antivillain –V and not bother with provenance (s,t) in the real world. The essential narrative sequence then becomes:

(p1,p,x,y), (–V(p2,q),p1).

Here we see that parentheses may nest. The antivillain state –V is a function using the elements (p2,q). As mentioned, this particular scene is early in Magneto's career, so he is a rising antivillain yet to join the X-Men or become a hero, which would be written in short form as –V→H. In fact, this scene is the first clear example in comics of Magneto acting as an antivillain and not just a villain, which we can perhaps appreciate more if we look at his own developmental life cycle.

The main stages of Magneto's life can be notated as:
 (p)→ –V→H→ –V
From a start as a regular person, he became an antivillain, then switched to become a hero, then resumed his role as antivillain. This is his basic cycle, which has gone full circle a few times and started over again after he would lose his powers:

                                       Hero H

             Antivillain –V                      Antivillain –V


                                    start as (p)


Magneto's attitude resulted from his time spent as a youthful inmate of a Nazi concentration camp during World War Two. He was born a normal youth (p), not yet controlling the force of magnetism, but his mutant powers began to emerge during the war. His experience of social persecution continued postwar as he developed his mutant abilities. As an adult, he fully came into his powers, (p)→ –V, by killing a mob of people who let his first daughter die. That event preceded the saving of the Scarlet Witch, later retconned as his second daughter. He joined with Prof. Charles Xavier and so led a brief career as a do-gooder, –V→ H, but he split from Xavier and became the founder of the Brotherhood of Evil Mutants, H→ –V. His first appearance in comic books was in the X-Men's debut issue in 1963. He was already a villain with grandiose plans to protect mutant humans from persecution, by attacking everyone else. This twisted-yet-noble goal of protection is what makes him an antivillain. Over the course of five decades he has taken on many roles, a complex character who in 1985 became a leader of the X-Men. That is another convenient spot to mark his entering the status of hero, –V→H. By 1989 he had left the X-Men and resumed his grandiose plans to protect mutants, H→ –V.

Forever after he has never been a mere villain, but always been capable of doing something good while pursuing his harsh agenda of protecting mutants from the human race. Even before his 1985 takeover of the X-Men, he was portrayed as their final leader in the 1981 time-travel storyline 'Days of Future Past' (now a major motion picture). In that story, the transformation into a hero, –V→H, is made unambiguous by Magneto appearing in a wheelchair, as if he were now Professor Xavier:



FIG 3, Uncanny X-Men #141, Jan. 1981.

This 1981 hero cycle is really his first go-around in print although not the first in his biography. We should count his earlier time spent as a partner of Professor Xavier as his first hero cycle. It would be so in his biography, but since that was a later retcon it would not be the first print appearance of a cycling into and out of Hero status.

In the next thirty-plus years, Magneto has gone around the cycle more times, and rejoined the X-men more times (Lockheed40 2011). As of this writing, Magneto has once again left the X-Men and resumed mass killing of enemies, H→ –V, in a limited series that never uses the word antivillain but can imply it, entitled Magneto: Not a Hero (Young 2012). At story's end, Magneto tells his fallen twin, Joseph, that he rejects the notion itself of heroes and villains:


FIG 4, Magneto: Not a Hero #4, April 2012. 

Magneto makes his own attractive field. It is no surprise that over five decades, writers have given an important character like Magneto a consistent biography. Given the need for characters to go through interesting changes, the more satisfying results would make some kind of life path that resonates with real people. And real people go through a life cycle of growth and decay, unavoidably physical if not social too. Story characters have the advantage of recycling endlessly. Next, we examine these recombinations.

The Ultimate HeroClix

Combining both the seasonal and developmental cycles with the 

classical hero cycles makes an ultimate cycle in which a character 

can move in either direction any number of times to suit the 

vagaries of storytelling. This ultimate cycle resembles the base of 

a game piece in the HeroClix game, wherein a throw of the dice 

will determine how many positions the clicker moves. As in the 

game, a character's abilities and a player's personality will make 

for boldness or folly of actions, and consequences will result. If a 

player goes too far, there will be no more clicks left and the 

character dies. However, in the game of storytelling, comic book 

characters can usually be reborn for any number of reasons. Here 

is the combined cycle, without its accompanying mythic algebra:




                                       Peak

           Return                                  Hamartia, Hubris

    Hero                                                S.Antivillain or D.Villain


Initiation                                                         Nemesis, Collapse

    Antihero                                           S.Villain or D.Antivillain

           Separation                             Return to Normalcy

                                     Start, End


As represented here, the combination makes one large cycle with single steps in linear sequence, so the cycle events could mix. For example, an antihero could undergo initiation to become a hero. Or the mixing of cycles could also be considered as overlapping, similar types of events. It remains to point out that the Antihero stage is then analogous to the Separation stage of Campbell's hero model, and the seasonal Villain or developmental Antivillain stage is analogous to the Return to Normalcy stage of the Greek tragic hero. It sheds further light on the functions of these roles if we look at the mythic algebra. Let us further abbreviate the notation by omitting the status of a person (p) except to note their travel R/M from real to mythic lands or vice versa. Where they are will be notated after the element (p):



                                      H ↔ V

          (p)M/R                                            (p)M/R

     H                                                               –V or V

(p) → H                                                                 H or V → (p)

    –H                                                                 V or –V

           (p)R/M                                            (p)R/M

                                      Start, End



A compatibility shows up when the cycles are compared:

Separation: (p)R/M, normal person leaves the real world
Antihero also starts as a person in the real world

Initiation: (p) → H, person becomes a Hero
Antihero also becomes a Hero

Peak: H ↔ V , Hero becomes Villain, or vice versa
developmental Hero becomes Villain
seasonal Hero becomes Antivillain

Collapse: H or V → (p), Hero or Villain loses power
seasonal Antivillain ends as Villain
developmental Villain ends as Antivillain

There is one more final compatibility to note. Even though stories of antiheroes and antivillains do not typically involve travel to and from mythic lands, characters may leave or return to normal life from those anti states if, like Magneto, they go full cycle and lose all of their powers. In the mythic Hero cycles, one leaves or returns to a mundane life in the real world. At the end of the hero's story, the main character is lucky if he or she remains alive and well. And this is the end of our story, but for some cautionary remarks on the nature of structural analysis.

Of course a story does not have to fit any traditional structure to be a good story. There can be an aesthetic satisfaction if a story does have a cyclical nature and have an ending resembling its beginning. This has been appreciated at least since Aristotle. He wrote in section 18 of his Poetics, 'In speaking of a tragedy as the same or different, the best test to take is the Plot. Identity exists where the complication and unraveling are the same. Many poets tie the knot well, but unravel it ill. Both parts, however, should always be mastered' (1956: 24). There is also a logical symmetry to cyclical stories which is clearly indicated when one resorts to mythic algebra notation. In spite of the logical and aesthetic appeal of cyclical stories, they may comprise a small minority of the endless variety of tales that people tell. Yet they do have their appeal, and that is the appeal of symmetry, whether in abstract notation or story.

Mythic algebra at least provides a shorthand notation system to describe these symmetric, cyclical stories. No claims of determinism are necessary for such formalism. Perhaps some of these patterns and characters may come from instinctive archetypes, but that notion is unnecessary for the use of mythic algebra, or to enjoy tales of antiheroes and antivillains. The plot conventions of storytelling are not inviolate, as the rich variety of superhero comic books attests.




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